![]() Saying that a game supports DLSS 2 and/or 3 is really confusing in the end. The sci-fi survival-horror classic Dead Space returns, completely rebuilt from the ground up to offer a deeper, more immersive experience. That way, they would just have to say that a game support all the DLSS features so everyone can understand what it means. ![]() It would've been much more simple to just keep the DLSS name for the upscaling algorithm or just use "DLSS Frame Generation" as DLSS 3 marketing name (like games do). The thing is, by doing this, the DLSS 2 aka frame upscaling AI algorithm can't be updated to a "3" version (currently something like 2.8), because this name is already taken. DSO Gaming has reported that they have seen performance increases of up to 25 when enabling the feature, which is a huge boost. d Testing Dead Space Remake ultra settings using 6800 XT. The only difference is that DLSS 3's interpolation is produced by the GPU chip itself, and is much more precise than much TVs.īut that is just so wrong marketing wise. Thanks to DSO Gaming, we now know that users of Nvidia's latest graphics cards can boost the performance of Dead Space's recently released Remake by enabling Resizable BAR within Nvidia's GPU drivers. With DLSS the RTX 4070 is 10 faster than the RX 6800 XT with FSR. So saying 4000 series are that much faster than 3000 thanks to DLSS 3, is like saying my 3070 is much stronger than your own 3070 because my TV can interpolate frames. While DLSS 1 and 2 are upscaling algorithms helped with AI to produce better performance, "DLSS 3" merely interpolates frames thanks to their Optical Flow API to produce better fluidity (not performance), just like most TVs do. That's why their benchmarks (comparing 3000s with DLSS 2 with 4000s with DLSS 3) are so, so wrong. Dead Space Remake gameplay and performance benchmark at 4K, 1440p DLSS 2.5.1 Quality with Ray Tracing and Ultra settings on i7 10700F + RTX 4080If you like t. The engine will also be the Frostbite (4.0) which Battlefield 5 (2018.0) was released on which did support RT graphics. This all depends on whether the devs request support from AMD/NVIDIA/Intel software guys. While I have no issues with such technology, this is purely frame interpolation. If they have ray tracing (they do) than they will also provide FSR or some form of DLSS support. The main issue here is how Nvidia is marketing and naming their "DLSS 3". 0:00 / 2:17 Dead Space Remake - Native vs DLSS vs AMD FSR 2 - Benchmark Comparison 54 FPS 16.3K subscribers Join Subscribe 2.1K views 1 month ago deadspace2023 fsr dlss Dead Space. The only caveat 2.0 cards can't use some of the features. The implementation is both backward and forward compatible. Originally posted by RoboFox:Well now that just makes me wonder why 2.0 and not 3.0. Dead Space Remake PC: fix for blurry textures - YouTube 0:00 / 0:30 Dead Space Remake PC: fix for blurry textures Torivtuber 727 subscribers Subscribe 4 1.2K views 3 months ago.
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